---------------- --- Morphboy --- ---------------- ********************** *** Storage Levels *** ********************** you may transfer 1 item between hands and storage for the number of actions shown each item uses 1 storage 0g Storage Level 0 - has 1 hand; has 1 storage; transfer for 2 actions 2g Storage Level 1 - has 2 hands; has 2 storage; transfer for 1 action 8g Storage Level 2 - has 2 hands; has 3 storage; transfer for 1 action 15g Storage Level 3 - has 2 hands; has 5 storage; transfer for 0 actions 25g Storage Level 4 - has 3 hands; has 7 storage; transfer for 0 actions ******************** *** Magic Levels *** ******************** 0g Magic Level 0 - 3 MP 5g Magic Level 1 - 4 MP; gain 1 Power 18g Magic Level 2 - 6 MP; gain 2 Power ************** *** Morphs *** ************** this character is a shapeshifter; this character uses a morph card deck which is a normal deck of playing cards but only containing the numbers ace through 10, not the jack, queen, king, or any jokers; you must maintain the number of morph cards in hand according to you current card level, as shown below, drawing additional cards as needed and reshuffling the deck as needed; each of the 10 cards maps to a specific 'morph', basically a form, with different capabilities; there is also an abbreviation for each morph which is used to refer to it, especially for showing which items and abilities can be used by which morphs; at the beginning of every 3 turns, pick a card in hand for the current turn and become that morph until the next time; each morph gains 1 action per turn by default; A H Human - 2 Power; 2 Strength 2 Wa Warlord - gains 2 actions per turn; 3 Power; 3 Strength 3 D Dragon - gains 2 actions per turn; 1 Power; 3 Strength; pay 0 actions: Power damage, 4 range, magical, fire, you may only use this ability once per turn 4 O Orc - 0 Power; 3 Strength; you may push back characters by moving into them 5 L Lanky - 1 Power; 2 Strength; your melee weapons gain 1 range 6 G Gnome - 2 Power; 1 Strength 7 F Fairy - 2 Power; 1 Strength; gain 2 MP at the beginning of this morph 8 S Sorcerer - 4 Power; 1 Strength 9 Wi Wizard - 3 Power; 1 Strength; you may spend 1 MP for free during each of your turns 10 Former - choose among any former designation you have purchased to be for this morph at the beginning of each turn where you are using this morph ******************* *** Card Levels *** ******************* 0g Card Level 0 - 1 Morph Card 8g Card Level 1 - 2 Morph Cards 15g Card Level 2 - 3 Morph Cards; you may discard any Morph card in hand at the end of each of your turns *************************** *** Former Designations *** *************************** you may only use one former designation at a time 0g H Human - 2 Power; 2 Strength 4g Bioplasma - gains 2 actions per turn; 0 Power; 1 Strength; you may occupy the same space as other characters and if you do that character takes 3 damage if they are not levitating, this may not damage the same character twice in one round of turns, this may damage downed characters, if you end this morph on the same space as another character, wall, or barrier which you cannot occupy the same space as both you and that character, barrier, or wall are killed or destroyed; you may not be damaged; you may only use actions to move or use the ability lurch; you may not pick up gold 6g Mist - gains 2 actions per turn; 1 Power; 1 Strength; you may occupy the same space as other characters, walls, and barriers, if you end this morph on the same space as another character, wall, or barrier which you cannot occupy the same space as both you and that character, wall, or barrier are destroyed or killed; you may only use actions to move or use the ability lurch; you may not pick up gold 17g Choice - choose a morph from your morphs each time you use the former morph, treat the former morph as that morph for the duration of the morph 30g Clone - choose another character in the level each time you use the former morph, copy all aspects of the chosen character except remaining HP and MP for the duration of the morph *************** *** Weapons *** *************** you may only use a weapon if your current morph matches one of the morphs stated next to the weapon 0g Dagger - O, F, L, D, H, Wa, G, S, Wi, M, B, A; uses 1 hand; pay 1 action: 1 damage, 1 range, melee type 3g Dirk - O, F, L, D, H, Wi; uses 1 hand; pay 1 action: Strength damage, 1 range, melee type 8g Polearm - O, L, D, H, Wa; uses 2 hands; pay 1 action: 2 * Strength damage, 2 range, melee type 5g Slayer - O, L, H, Wa; uses 1 hand; pay 1 action: Strength + 1 damage, 1 range, melee type, this deals 2 additional damage to wyverns, dragons, demons, vampires, undead, ughs, chaos elementals, trolls, and characters with max HP >= 15 10g Short Bow - O, F, L, H, G; uses 1 hand; pay 1 action: Strength + 1 damage, 7 range, ranged type 4g Javelin - O, L, D, H, Wa; 0 actions: one use per board, Strength + 3 damage, infinite range, ranged type; this takes up 1/2 of a slot in storage 3g Handgun - O, F, L, D, H, G, S; uses 1 hand; pay 1 action, 2 damage, 7 range, ballistic type 8g Sub-machine Gun - O, H, Wa, G; uses 1 hand; pay 1 action, 1 damage per shot, 5 range, fires 3 shots, ballistic type 10g Gauss Cannon - H, Wa, G; uses 2 hands; pay 1 action: 5 damage 1 push back, infinite range, 1 self push back, ballistic type ************** *** Spells *** ************** 4g Powerbolt - F, L, D, H, Wa, G, S, Wi, A; pay 1 action, 1 MP: Power damage, infinite range 4g Drain - S; pay 1 action, 2 MP: Magic damage, infinite range, gain 1 HP for each damage done to the target from this, this may only target and damage characters 4g Skyblast - S; pay 1 action, 3 MP: choose a space, that space takes Power damage, energy type 6g Geomancy - Wi; pay 2 MP: teleport to a random space, you may use this ability between turns 5g Faster - Wi; pay 2 MP: if it is your turn gain 1 action 8g Closure - Wi; pay 3 MP: 4 range LOS, target exit is destroyed, this may ignore walls, barriers, and characters when targeting, if this results in there being no exit teleport a new exit onto a random space on the board ************* *** Wands *** ************* all wands are magical 11g Fire Wand - F, D, H, Wa, S, Wi, A; uses 1 hand; pay 1 action, 3 MP: 2 * Power damage 1 push back, Power damage at 1 radius, infinite range, fire type 16g Mana Wand - F, D, H, G, S, Wi, A; uses 1 hand; gain 4 max and current MP and 1 Power but lose them when no longer using this item, this can cause your MP to be negative 13g Quick Wand - F, H, Wa, G, S, Wi, A; uses 1 hand; gain 1 action per turn ************* *** Items *** ************* 2g Blast Orb - F, H, Wi, S, Wa, A; uses 1 hand; magical; pay 1 action, 2 MP: one use, 6 damage 1 push back, 3 damage at 1 radius, 1 damage at 2 radius, this may target empty spaces; this may be transferred from storage to hand with zero actions; this takes up 1/4 of a slot in storage ***************** *** Abilities *** ***************** 15g Lurch - O, L, D, S, Wi, A; pay 1 action: move up to 2 spaces 10g Quickness - F, H, Wi, G, M, B; gain 1 action per turn; 5g Fealty - Wa; if you exit the level, all other characters must give you 1/4 (round down) of the gold that they collect from this level at the end of the level 3g Mystic Dragon - D; gain 3 Power 5g Firebreathing - D; lose Dragon's normal attack ability; pay 0 actions: Magic damage, 4 range, burn 4, fire type, magical type, you may only use this ability or blizzard breath once per turn 3g Blizzard Breath - D; lose Dragon's normal attack ability; pay 0 actions: Magic + 1 damage, 5 range, water type, ice type, magical type, you may only use this ability or firebreathing once per turn 7g Ogre - O; replace your Orc with an Ogre morph with abilities: gain 2 actions per turn; 0 Power; 5 Strength; you may push characters back by moving into them; play a new morph card after 2 turns of using this one rather than the normal 3 turns 4g Gnomish Mechanical Skills - G; pay 1 action: place a barrier with 5 HP on any occupiable space adjacent to you 3g Battle Mages - S, Wi, A; gain 2 Strength; may use Dirk, Polearm, Shortbow, Slayer, and Javelin 13g Archmage - replace any of your morphs that is not a Sorcerer or Wizard with an Archmage morph (abbreviation A) with all abilities of Sorcerers and Wizards and: gains 1 action per turn; 3 Magic; 1 Strength