------------ --- Robo --- ------------ ************* *** Start *** ************* if you ever have more heat than your max heat, take 1 damage for each heat over your max and reduce it to max heat Move - gain Exhaust heat: move 1 space, you may not use this ability more than Speed times per turn Cooldown - at the end of any turn you may choose not to use your engine's Speed or Power during your next turn to dissipate an additional 2 heat immediately ************** *** Frames *** ************** you may and must use one frame at a time 0g Midget Frame - has 1 mount; has 16 space; 8 max heat 3g Humanoid Frame - has 1 mount; has 20 space; 10 max heat 4g Gorilla Frame - has 3 mounts; has 32 space; 12 max heat; you may not move normally; pay 2 Moves, gain 2 * Exhaust heat: move 1 space 8g Porcupine Frame - has 5 mounts; has 20 space; 8 max heat; each time a character attacks you with a melee attack it takes 2 damage 13g Maverick Frame - has 3 mounts; has 30 space; 14 max heat 15g Executioner Frame - has 3 mounts; has 22 space; 13 max heat; gain 3 max and starting HP; your axes deal 4 additional damage, your other melee weapons deal 1 additional damage 16g Pheonix Frame - has 2 mounts; has 15 space; 20 max heat; divide your starting and max HP by 5 after other effects (round down); all fire damage to you is reduced to zero; evasion 5/6 30g Titanium Frame - has 4 mounts; has 40 space; 26 max heat; gain 8 max and starting HP 40g Raptor Frame - has 5 mounts; has 36 space; 14 max heat; gain 1 quick point at the beginnings of each of your turns; you may not have more than 2 quick points at any time; you may spend 2 quick points at any time to take a turn, you do not gain a quick point at the beginning of this turn *************** *** Engines *** *************** you may and must use one engine at a time; gain Power energy per turn; unused energy disappears at the end of your turn 0g The Little Engine That Could - 3 Power; 1 Speed; 4 Exhaust; uses 15 space 2g Diesel Engine - 4 Power; 1 Speed; 3 Exhaust; uses 13 space 3g Quick Starter - 4 Power; 1 Speed; 4 Exhaust; uses 14 space; at the end of any turn you may choose to only use 2 Power and 1 Speed during your next turn to dissipate an additional 2 heat immediately 9g Zoomer - 3 Power; 4 Speed; 2 Exhaust; uses 15 space 8g Generator - 4 Power; 1 Speed; 3 Exhaust; uses 9 space 7g Jet Engine - 12 Power; 3 Speed; 2 Exhaust; uses 24 space 13g Cold Fuser - 7 Power; 2 Speed; 0 Exhaust; uses 13 space 10g Nuclear Reactor - 30 Power; 2 Speed; 6 Exhaust; uses 30 space 16g Ionic Engine - 11 Power; 3 Speed; 2 Exhaust; uses 15 space 30g Mystic Forces - 15 Power; 4 Speed; 1 Exhaust; uses 12 space; magical *************** *** Weapons *** *************** 0g Dagger - uses 1 mount; pay 1 energy, gain 0 heat: 1 damage, 1 range, melee type 2g Blade - uses 1 mount; pay 2 energy, gain 1 heat: 2 damage, 1 range, melee type 15g Mono Blade - uses 1 mount; pay 2 energy, gain 1 heat: 5 damage, 1 range, melee type 20g Laser Axe - uses 2 mounts; axe; pay 6 energy, gain 2 heat: 10 damage, 2 range, melee type, energy type 5g Shock Whip - uses 1 mount; pay 5 energy, gain 2 heat: 2 damage, 2 range, melee type, electric type, stun 3g Laser - uses 1 mount; pay 2 energy, gain 4 heat: 3 damage, infinite range, energy type 7g Charging Laser - uses 2 mounts; pay 0 energy, gain 6 heat: X (round down) damage, 8 range, energy type, X is reduced to zero; X starts at zero; pay up to X/2 + 2 energy: make X equal to the number you pay + X/2, if you do not use this effect during your turn X is halved at the end of that turn 9g Pulsar - uses 2 mounts; pay X power, gain X heat: X damage, X range, energy type, choose X each time you fire 13g Pulson Missile Launcher - uses 3 mounts; pay X power, gain X heat: 2X - 2Y damage 2 push back, X - Y damage 1 push back at 1 radius, Y range, energy type, explosive type, choose X and Y each time you fire, Y may not be greater than 7 5g Cannon - uses 1 mount; pay 4 energy, gain 2 heat: 3 damage 1 push back, 1 damage at 1 radius, 6 range, ballistic type, explosive type 12g Megacannon - uses 3 mounts; pay 10 energy, gain 4 heat: 10 damage 1 push back, 6 damage at 1 radius, 3 damage at 2 radius, 1 damage at 3 radius (1 diagonal), 5 range, ballistic type, explosive type 4g Machine Gun - uses 1 mount; pay 3 energy, gain 1 heat: 1 damage per shot, 7 range, fires 3 shots, ballistic type 15g Autocannon - uses 2 mounts; pay 14 energy, gain 4 heat: 3 damage 1 push back, 1 damage at 1 radius per shot, 6 range, fires 3 shots, ballistic type, explosive type 10g Lasercannon - uses 2 mounts; pay 3 energy, gain 8 heat: 5 damage, 2 damage at 1 radius, infinite range, energy type, ballistic type, explosive type 6g Flame Thrower - uses 1 mount; pay 1 energy, gain 8 heat: 2 damage, burn 3, 4 range, fire type, any robo damaged by this gains 2 heat per damage taken *************** *** Devices *** *************** 1g Heatsink - lose one heat at the end of each of your turns; add one to the cost of this each time you purchase it 1g Armor Plating - uses 2 space; gain 1 max and starting HP 8g Steel Plating - uses 4 space; gain 3 max and starting HP 4g Insulation - uses 2 space; gain 1 max and starting HP; you may prevent 1 heat from any fire attack once each level per insulation 3g Gyro - uses 1 space; all push done to you is reduced by 1 before kinetic transference system's effect 0g Air Pocket - uses 3 space; gain 1 max heat 4g Battery - uses 1 space; you may store up to 2 energy between turns in this 15g Flame Retardation - uses 5 space; all damage to you from fire is reduced to zero 20g Anti-Magic Aura - uses 6 space; all magical items and abilities within 5 radius (5 diagonals) of you belonging to any player may not be used 20g Kinetic Transference System - uses 5 space; you may change any or all damage done to you from a directional attack into push back or any or all push done to you into damage (including forced move with push) 17g Scrambler - uses 2 space; pay 4 energy, gain 8 heat: choose a direction and rearrange the positions of what occupies all of the spaces in that direction randomly with each other 40g Cram Spatial Arrangement System - gain 1 mount; gain 6 space; may only be purchased once 90g Interdimensional Cram 2000 Spatial Arrangement System - gain 2 mounts; gain 15 space; you may use one additional engine but you must build up X heat at the beginnings of each turn where X is the Exhaust from the additional engine, and treat the additional engine's Moves as if they were reduced to zero