----------- --- Ugh --- ----------- ************* *** Start *** ************* Brute Ugh - your starting and max health are doubled after other pre-board effects like general health levels Hexo-Ugh - you have 6 hands instead of 2 by default gain 1 move action per turn; Move - use 1 move action: move a space ************************** *** Hand Action Levels *** ************************** all weapons may only be used once per turn and require as many hand actions to use as hands they occupy 0g Hand Action Level 0 - gain 3 hand actions per turn 3g Hand Action Level 1 - gain 5 Hand actions per turn 8g Hand Action Level 2 - gain 8 Hand actions per turn *************************** *** Hand Storage Levels *** *************************** all weapons require as much hand storage as they occupy hands, and they may be switched to and from storage or with other weapons in/out of storage for as many hand actions as the number of hands they occupy 2g Hand Storage Level 1 - 2 Hand storage 5g Hand Storage Level 2 - 4 Hand storage 18g Hand Storage Level 3 - 6 Hand storage *************** *** Weapons *** *************** 0g Dagger - uses 2 hands; 1 damage, 1 range, melee type 1g Knife - uses 1 hand; 1 damage, 1 range (1 diagonal), melee type 3g Stilleto - uses 1 hand; 2 damage, 1 range (1 diagonal), melee type 6g Cutlass - uses 2 hands; 4 damage, 2 range LOS, melee type 9g Broad Sword - uses 3 hands; 6 damage, 2 range (2 diagonals), melee type 12g Broad Axe - uses 4 hands; 9 damage, 2 range (2 diagonals), melee type 30g Grand Axe - uses 6 hands; 20 damage, 2 range (2 diagonals), melee type 15g Needle Gun - uses 4 hands; 4 damage, infinite range LOS, ballistic type 7g Spear - uses 1 hand; 15 damage, infinite range LOS, ranged type, one use per board 16g Tomahawk - uses 2 hands; 22 damage, infinite range LOS, any time, may be used without hand actions, lose 2 hand actions per turn while this is in hand, one use per board ************************* *** Armor, Mail, Vest *** ************************* you may use up to 1 vest, 1 mail and 1 armor at a time; a vest, mail, or armor reduces damage from an attack by Protection and loses 1 HP per attack blocked; when a vest, mail, or armor has zero HP, none of its effects work any more; ************* *** Vests *** vests do not block or take damage from magical attacks or attacks that are completely stopped by mail or armor; 3g Leather Vest - 1 Protection, 2 HP 12g Speed Vest - 1 Protection, 3 HP; you may not use mail or armor while using this; gain 10 speed-ups at the beginning of each board; pay X+1 speed-ups: move 1 space, X is the number of times you've previously used this ability this turn ************ *** Mail *** mail does not block or take damage from ballistic type attacks or attacks completely stopped by armor; 6g Ring Mail - 2 Protection, 2 HP 7g Scale Mail - 1 Protection, 6 HP 14g Clear Mail - 1 Protection, 3 HP; you gain Hide 2 range (2 diagonals); you may not use armor while using this ************* *** Armor *** 13g Steel Armor - 2 Protection, 4 HP 14g Power Armor - 1 Protection, 7 HP; lose 2 hand actions per turn; all of your attacks deal 1 additional damage 20g Martial Armor - 2 Protection, 3 HP; lose 2 hand actions per turn; treat all empty hands as being occupied by the Fist weapon with abilities: X hands; 1 damage, 1 range, this may be used for 1 hand action up to X times per turn; X damage 3*X pushback, 1 range, melee type, X is the number of empty hands you have 18g Hulk Armor - 3 Protection, 6 HP; lose 2 hand actions per turn 45g Armor of Might - 1 Protection, 2 HP; lose 2 hand actions per turn; all your weapons now use half the normal number of hands (round up)