--------------- --- Warrior --- --------------- ************* *** Start *** ************* Move - pay 1 action: move up to Speed spaces Charge - pay 1 action: move at least 1 and no more than Speed spaces in one direction, then attack in that direction once with any melee type weapon you are carrying at no action cost, but deal one less damage than normally ******************** *** Speed Levels *** ******************** 0g Speed Level 0 - 1 Speed 5g Speed Level 1 - 2 Speed 9g Speed Level 2 - 3 Speed 13g Speed Level 3 - 4 Speed 15g Speed Level 4 - 5 Speed *************** *** Weapons *** *************** 0g Dagger - uses 1 hand; pay 1 action: 1 damage, 1 range, melee type 3g Short Sword - uses 1 hand; pay 1 action: 2 damage, 1 range, melee type 8g Whip - uses 1 hand; pay 1 action: 1 damage, 2 range, melee type; pay 1 action: range 2, target character loses the ability to use one weapon it is carrying in hand until this effect ends, you may not use whip or the hand that is carrying it until the effect ends, you may not move outside of 2 range (2 diagonals) of target character until the effect ends, target character may not move outside of 2 range (2 diagonals) of you until the effect ends, you may choose to end the effect any time, target character may choose to drop the weapon to end the effect during target character's turn 6g Rapier - uses 1 hand; pay 1/2 action: 1 damage, 1 range, melee type; pay 1/2 action: all damage to you from melee-type attacks is reduced to zero until the end of your next turn; 12g Battle Axe - uses 2 hands; pay 1 action: 6 damage, 1 range, melee type; you may not charge while carrying this weapon in hand; 7g Long Sword - uses 1 hand; pay 1 action: 3 damage, 1 range, melee type 26g Flame Sword - uses 1 hand; pay 1 action: 5 damage, burn 2, 1 range, fire type, melee type, magical type 18g Ultra Sword - uses 2 hands; pay 1 action: 7 damage, 1 range, melee type, magical type 15g Halberd - uses 2 hands; pay 1 action: 5 damage, 2 range, melee type 8g Spear - uses 1 hand; pay 1 action: 2 damage 1 push back, 1 range, melee type; pay 1 action: 3 damage, infinite range, ranged type, transfer this weapon to your out of level inventory 9g Dancing Scimitar - uses 0 hands; pay 1 action: 2 damage, 2 range, melee type, magical type 7g Lance - uses 2 hands; pay 1 action: 1 damage 2 push back, 2 range, melee type 10g Long Bow - uses 2 hands; pay 1 action: 1 damage 1 push back, infinite range, ranged type, bow type 13g Elven Bow - uses 2 hands; pay 1/2 action: 1 damage, infinite range, ranged type, bow type 10g Crossbow - uses 2 hands; pay 1 action: 3 damage, infinite range, ranged type, bow type, you may only use this ability if this item is loaded, this item is now unloaded; pay 1 action: this is now loaded; this starts each level unloaded; ************* *** Armor *** ************* you may only use one armor item at a time; each time you are attacked the armor blocks once and the damage from the attack is reduced by the armor's protection number; if the armor has specific numbers for specific attack types (like for warrior), then the number for the attack's type is used; if an attack has multiple applicable types, use the first type in the armor's list of types; if the armor runs out of HP, it doesn't block any more and any other effects from the armor stop working also; 5g Leather Armor - 1 magical, 0 ballistic, 1 other, 3 HP 8g Chain Mail - 2 magical, 0 ballistic, 1 other, 4 HP 12g Plate Armor - 2 magical, 1 ballistic, 2 other, 6 HP; may block an attack once or twice of your choice; 25g Mystic Armor - 3 magical, 1 ballistic, 2 other, 9 HP; may block a magical attack once or twice of your choice; 15g Kevlar Vest - 0 magical, 2 ballistic, 0 other, 5 HP 18g Scale Armor - 1 magical, 1 ballistic, 1 other, 10 HP; this may block an attack one, two, three, or four times of your choice; 15g Anti-magic Cloak - 4 magical, 0 ballistic, 0 other, 6 HP; all magical stuff at or within 3 range (3 diagonals) of you stops functioning, this includes items, abilities, and attacks ***************** *** Abilities *** ***************** 4g Half Move - pay 1/2 action: move up to 1/2 your speed (round down) spaces 9g Bink - pay 1 action: 1 damage, 0 range, this may and must target downed characters, target character may not heal during its next turn 30g Ambidextrous – pay 1 action: gain 2 actions, you must spend each of these actions on a different weapon in each hand 20g Lancing – your lances and spears deal an additional 2 damage when charging, weapons do not deal one less damage when charging ************* *** Items *** ************* 1g Scabbard - has storage for 1 weapon; pay 1 action: switch a weapon in hand with one in storage or vice versa; pay 1 action: transfer a weapon in storage to in hand or vice versa; you may only bring one of this onto the board; 10g Sheath - has storage for 1 weapon; pay 1/2 action: switch a weapon in hand with one in storage or vice versa; pay 1/2 action: transfer a weapon in storage to in hand or vice versa; you may only bring one of this onto the board; 5g Counterbox - one use: any time, counter any spell as it is being cast, the caster may not cast that spell until the end of the board; you may carry up to 3 of these onto the board; ************************** *** Mystic Crossbreeds *** ************************** you may only use one mystic crossbreed at a time 14g Elf - you may attack LOS with bows; your bows deal 1 additional damage; your non-bows deal 1 less damage; you may not charge; 12g Dwarf - treat all 2 handed weapons as if they were 1 handed 15g Troll - your melee type attacks deal 2 additional damage; heal yourself an extra +1 HP at the beginning of each of your turns while downed; all fire attacks deal double damage to you;