This game is © 2025 David Hammerle. All Rights Reserved. You are granted permission to download and play for non-commercial, personal use only. No redistribution or commercial exploitation is permitted. For any other use, please contact davehammerlecoder@gmail.com.
Blastflare is a tactical board game where players battle using characters with spells and special abilities. The game focuses on positioning, resource management, and strategic card play. Players collect crystals around the board to fuel their special abilities while trying to eliminate the opposing team. Each character has unique cards that give them different tactical options. This game works best with teams of players, typically in a 2v2 format, and combines elements of resource management with tactical combat.
This was a simplification of my previous game, "Militious Treasure Hunt". It removes the character ability development (leveling up) aspect of that game and adds cards, which determine characters' abilities. It still had one of the major flaws of "Militious Treasure Hunt", which was that it was free-for-all, rather than team based. This meant that whichever characters attacked other characters, or were attacked, were at a disadvantage, and the character(s) other than them would win. For this reason, I would recommend playing the game using teams, even though I only ever played it free-for-all.
Another flaw with this game is that towards the end of the game, all players' cards will have been revealed, meaning that there is little or no unknown factors to keep the game interesting. Often at this point, players can figure out definitively what will happen given any action they might take. This at least makes the game less interesting towards the end, but also can cause a stalemate, because no player wants to attack, because generally whichever character attacks loses. Also, the cards were not particularly well-balanced. Regardless, I thought the game was kind of fun.
Blastflare Rules and Card List.txt (contains the info below)
The current player may take any one action each turn.