This game is © 2025 David Hammerle. All Rights Reserved. You are granted permission to download and play for non-commercial, personal use only. No redistribution or commercial exploitation is permitted. For any other use, please contact davehammerlecoder@gmail.com.
This game involves an odd time travel mechanic where players deploy units at different points in time (different 'Days') along a timeline. The timeline is then resolved again from beginning to end after each deployment. It is also the first game I made that places units in an ordering from front to back, with damage mostly applied to the front-most units first. I made this game before I figured out how to print cards and sleeve them, so there isn't a PDF for the cards. Instead it just uses normal playing cards, mapping each rank of playing card (A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K) to a card for the game.
I used normal playing cards for this game rather than trying to create physical cards for it. Each normal playing card rank corresponds to a specific Unit, as shown in the card list.
You may also want to use coins to indicate various things. For example, you could put a dime on each Unit for each Level it has gained for each Day it has survived in the current Timeline. And you could use pennies to indicate damage so far, along with nickels to count as 5 damage each.