This game is © 2025 David Hammerle. All Rights Reserved. You are granted permission to download and play for non-commercial, personal use only. No redistribution or commercial exploitation is permitted. For any other use, please contact davehammerlecoder@gmail.com.
This is my most recent board/card game, and, I think, also my best. It borrows elements from two of my previous games, Militious Treasure Hunt and Blastflare, but I think I fixed most of those games' flaws.
It had some issues with randomness, so I added a counter that tries to measure how much advantage each side gets randomly from the placement of pickups, and then gives the opposing side bonus mana to compensate. If I were to continue working on this game, I would probably expand that counter to compensate for the turn order being advantageous to one side or the other also.
I've probably played this one 5 or 10 times and I always thought it was fun, but the people I played it with were not enthusiastic enough about it to actively want to play it again, so it might just be that I like this type of game more than most people. There are still some cards that are probably overpowered or underpowered, but I think most of them are reasonably well-balanced.
(this short version of the rules is for people who've already read the rules, but want a reminder)
2r0d (No diagonals allowed):
OOXOO OXXXO XXXXX OXXXO OOXOO
2r1d (Up to 1 diagonal allowed):
OXXXO XXXXX XXXXX XXXXX OXXXO
2r2d (Up to 2 diagonals allowed):
XXXXX XXXXX XXXXX XXXXX XXXXX